Creating A Living Base
As the player arrives, only guards are awake.
Player notices smoke from the kitchen as the first sign of the base waking up.
My goal was for every NPC to have their own routine. This was an impossible task during a four week project so I settled with teleporting mannequins back and fourth during different times of the morning.
When the player first arrives I only wanted guards to patrol the building, creating natural stealth gameplay.
Once the player makes it up to the dining area they will notice that the chefs have started to cook in the kitchen, the first sign of the shift towards daytime.
From this point onward the player will notice boats, cars and helicopters arriving as employees start their shift at the base.
Designing the level around a couple hours in the morning was an interesting challenge. With more time this level could evolve into something amazing!
Employees gathered in the cafeteria to eat breakfast.