The Water Problem
When swimming in PUBG there is no counterplay to getting shot other than to pray they miss.
Shallow deltas allow players crossing the river a chance to fight back when getting shot.
Battle royale maps have been notorious for water, the vast majority of maps are even islands.
I believe that water is used too much in the battle royale genre. Especially since the games usually don't support acquatic combat, as level designers we need to think of different ways to create natural borders and chokepoints.
My level features just as much water, if not more than Erangel. But I tried to avoid using water in such a manner that if the player was spotted, they instantly lose.
In my level I have two large motorways that cross the level. I wanted to use these to create chokepoints and borders, just as PUBG uses rivers. The difference becomes that if you are spotted crossing a road you can shoot back and use utility.
Chokepoints in rivers usually become the bridges that cross them, in the case of the roads on my level I used tunnels to let players cross while the road was underground. areas with a higher density of cars also becomes a natural crossing point.
Using tunnels to create crosspoints above the motorway.