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PERSONAL PROJECTS

My individual projects that I feel show what kind of designer I am.

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CO-OP Design Project

It Takes Two inspired third person couch co-op level. Working as a team to create a playeable level.
Focus Areas: Game Design,
Level Design & Technical Design.

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Action Design Project

Boss Battle level against a giant metal centipede.
Focus Areas:
Level Design & Technical Design.

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Stealth Design Project

Inspired by the Hitman series. 
Focus Areas:
Level Design

OTHER PERSONAL PROJECTS

Projects that are important to me, but if you are on a time budget, then the projects above paint the full picture.

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SUPERHOT Design Project

Recreating SUPERHOT and highlighting the mechanics in a level.
Focus Areas: Level Design
 & Technical Design.

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Battle Royale Design Project

Inspired by PUBG. Analyzing an existing level and creating my own 8x8km map.
Focus Areas:
Level Design

GROUP PROJECTS

Full game experiences made at The Game Assembly working tightly together with

Programmers, Animators, Artists & Technical Artists

These games run on game engines that we as a group construct from scratch.

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Runner Game

Frosty Rush

In the worlds coldest environment an even cooler penguin is trying to escape a brutal icebreaker. Slide, Swim, Waddle and Flap your way away from your inevitable death.

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Mobile Puzzle Game

Faewalkers: A Story Of Two Sisters

Turn the world upside down and bring your sister back from the Darkness to the Wilds.

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Shoot-em-up

Weedrats: Journey to the qube

An alien army has devastated the Earth! Chase after them and avenge humanity with an arsenal of upgradable, awesome weapons!

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2D Platformer

Inner Peace

Brave the dangers of the overgrown temple and discover its secrets, to prove that Sophoun is as brave as her friends.

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Top-Down Adventure

Hiiri

Solve puzzles and defeat monsters to save the kidnapped nifflings from an evil, hungry witch.

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Hack n Slash

Spite: The Drained Hollows

The god has drained the swamp from its water and created a maze with high root walls. You're sent to investigate where the water went and to get rid of the corrupted animals.

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Third Person Platformer

Hatchling

Jump, expore and solve puzzles along a mountain in rural Japan to help a little hatchling get back to it's nest placed on the top of a churning factory.

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Project 8

Not Yet Announced

Our final project with our group before we all scatter and begin our internships.

This is a bigger project that will span 9 weeks full time.

Group size: 15 game developers

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